Apple announces new iPhone, iPad

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Apple held their usual March event on the 21st, where they announced a couple of minor software updates for iOS, Apple TV, and Watch OS developers, along with two big hardware announcements.

As always, there were plenty of rumors leading up to the conference, and the March event is normally much less glamorous than the September World Wide Developers Conference where Apple normally announces the next generation of iPhone to the world. This event was held at a much smaller venue, with less people being invited.

The first of the two hardware announcements was actually a new iPhone. The phone is being named iPhone SE, with the SE standing for special edition. This iPhone however is not a flagship device, but is kind of a premium budget phone. It returns to the 4-inch form factor of the iPhone 5, 5s, and 5s that we have seen before, but has been heavily updated internally. Although the phone starts at just $399 for a paltry 16 gigabytes of on-board storage, you can opt for 64 gigabytes if you are willing to shell out an extra hundred dollars. Because of the price, the phone is a little bit outside the price range of what a consumer would consider a budget phone, but since Apple is known for their much more expensive options, this is budget by their standard.

And for the price you're actually getting a very high end phone. Upon first glance it literally looks like Apple fit all the high end tech from their current flagship, the iPhone 6s, and shoved it into the smaller form factor of the iPhone SE. The phone features the amazing 12 megapixel shooter from the 6s, which is capable of shooting 4K video, has the same powerful A9 and M9 chips for graphics and motion, Apple’s own fingerprint scanner Touch ID, and is NFC capable, meaning the phone features Apple Pay. So although this phone is out of the price range of budget, it is by no means a budget phone under the hood.

The second hardware announcement Apple made was the introduction of yet another iPad Pro, but this time they kept with the traditional 9.7 inch form factor. The iPad now has a completely revamped color space, which Apple really touted during the presentation. Colors are 25 percent more saturated, making them pop off the screen. The iPad also takes the newest feature of iOS 9.3 to a whole new level, changing the light/white balance of the screen to match your surroundings to better match the look of paper. Like the bigger iPad Pro, it also is running off an A9X chip, which is incredibly fast and powerful. The downside here compared to the larger counterpart is that this device only has 2gb of RAM, whereas the full sized iPad Pro has double that amount. The iPad also features the same 12 megapixel camera from the iPhone 6s. What I thought was most notable however is the for the first time ever an iOS device has a top tier option of a whopping 256 gigabytes. That does come at a price however, with the 256gb option coming in at $899.

Apple also released iOS 9.3 alongside the announcement of the new devices, which will be running this latest version at launch.

Rumor: Apple getting rid of headphone port on future iPhones

The internet has been abuzz with a rumor that Apple is planning on axing the universal 3.5mm headphone port on future iterations of the iPhone in favor of making it thinner.

This isn't the first time this rumor has come up. Back in 2012 prior to the announcement of the iPhone 5, the same rumor was floating around, but in a slightly different variation. Instead of getting rid of the port all together, the port was to be shrunk to 2.5mm, forcing users to buy an adapter that Apple would undoubtedly make.

This time around the rumor is that Apple is planning to eliminate the port all together, which is bad news for wired headphone users. The workaround for this would that Apple would force you to use the lightning port with their own adapter, while at the same time making manufacturers to create lightning equipped headphones.

With the rise in popularity of bluetooth enabled headphones, this move by the tech giant, although very risky and bold, would not be completely devastating. With the acquisition of Beats in 2014, Apple already has a great deal of wireless headphones out on the market, which are especially popular with the younger generations. However, to remove a port that is so universal is still a very big move.

The reason why they may choose to remove the port is because Apple wants to create an even thinner phone, and the 3.5mm port is preventing them from doing so. The current generation of iPhones come in at 7.1mm (iPhone 6) and 7.2mm (iPhone 6s Plus) respectively. One of the reasons why #bendgate happened two years ago was due to the thinner form factor of the iPhone 6 Plus. Personally, I think that phones are thin enough as they are. I would prefer a slightly thicker chassis that is more durable, and capable of holding a larger battery.

If Apple chooses to go through with this, this would stave off the implementation of the new USB type C port being found on iPhones.

Star Wars Battlefront Review

I am a massive Star Wars fan. So when Disney bought Lucasarts and announced they were making more movies, I was HYPED. Sure I was a little nervous of how those movies would actually turn out, but what really mattered to me is that I was getting more Star Wars in my lifetime.

However, this deal saw the slashing of a couple of projects I was looking forward to, most notably Star Wars 1313, which was set to feature a young Boba Fett in the underworld of Coruscant.

BUT. That paved the way for other Star Wars games, merchandise, TV shows, and spinoffs to come out. So I was still hyped.

And then the announcement that a new Battlefront game was in the pipeline came out.

I may have shed a tear.

To this day, Star Wars Battlefront II remains one of my favorite games of all time. I would have been fine with the developers giving that game a graphics refresh and calling it a day.

So I was excited when I heard that Battlefront was getting a segment at E3. I, like many others, was expecting a gameplay trailer. We didn't get that. We got a video explaining the behind the scenes of how the developers were trying to capture the nature of the movies, explaining how they really wanted to get the setting right.

I was let down, but optimistic that they were doing so much good groundwork.

Then the gameplay trailer came out. I literally dropped everything to watch it.

And it was amazing. #Nerdgasm

Then gameplay footage after gameplay footage leaked, and the hype was only growing.

So when my copy arrived, and I tore open the box to install the game onto my PS4, I could literally feel the force flowing through me.

While the game was installing it allowed me to play as Darth Vader, ruthlessly cutting down rebel soldiers on Hoth. I did that for about 20 minutes. And then began how much longer it would take to get to the main attraction.

I was severely let down.

Battlefront, in the loosest term, is a video game. Upon initial release, I could count the number of playable planets on one hand, and there are a total of six heroes in the game. There are a dozen or so guns you can choose from, and a handful of secondary/grenade/upgrade options that you can equip through a horrible Card/Hand system.

I “finished the game” in less than a day.

The six heroes you can play as are Han Solo, Princess Leia, and Luke Skywalker on the rebel’s side, and Boba Fett, Emperor Palpatine, and Darth Vader for the empire. Vader and Skywalker are the only lightsaber wielding characters, with Palpatine using the force for all of his attacks. In my experience, I’ve found that Han and Leia are probably the best heroes, as they can pack a punch at a long distance, and since the other heroes tend to need to be close to do damage, it works in favor of these heroes. The two lightsaber wielding characters are not fun to play as, because you feel like the lightsaber is more like a bat than an elegant weapon, and one which the characters do not use with any grace. When you are met with the unfortunate but unavoidable Luke vs. Darth Vader saber duel, you'll find it very anti-climactic. There is no elaborate and skilled fight, just wild slashing, wondering if you hit your opponent or not, as well as stunning your opponent every time you land a saber hit. This ultimately means that whoever lands the first hit will be the victor as the other player is incapacitated for the rest of the duel. And since escape isn't an option because of the lack of force dash or even just running at an average human pace, you're going to find yourself dying a lot.

One of the most noticeable things you see in Battlefront is that not only are the force sensitive heroes not able force dash, but everyone else just seems to be running at the slowest pace imaginable. In other AAA first person or third person shooters, you can actually see a noticeable difference from when your character is moving before you add the extra boost of a sprint. In Battlefront, you need to be holding down to sprint button in order to feel like you are moving at all, which adds to the list of reasons why once you've spawned you are so easily defeated. Once you are engaged in a firefight, you have to stick with it, because there is literally nowhere else to go. You won’t be able to flee and survive for the most part because you're too slow, and it makes you an easy target for others to pick you off. You have to hope you have a superior weapon, and land more shots than your opponent. Or have really good cover.

Star Wars Battlefront lacks everything that a Battlefront game is. There was no campaign whatsoever, and there are really only two things you can do. Play survival mode, or play online in repetitive, non engaging slightly differing game modes.

The online mode is perfectly fun if you are just logging on to play a quick match or two, but the way the game is set up encourages lots of grinding to unlock gear that would be given to you right off the bat in any other shooter. You have to grind to unlock the ability to use grenades. Really?

Another sore point for me was the lack of space battles. Sure in Battlefront II space battles were tedious and a bit difficult to pull off, but they were present, and with some practice you could get the hang of it. You would learn to maneuver your ship, and if space dogfights weren't your thing, you could fly to the enemy’s command ship and board them, and then wreak havoc from the inside. Battlefront completely lacks this. In Battlefront II any vehicle was accessible if you got to it first to enter it, and in the bigger vehicles you could have a partner who could play gunner. The aerial vehicles in Battlefront are so difficult to handle that people have begun to blatantly disregard the various pickups that are spread across the map. The vehicles are so hard to handle that you are almost guaranteed to kamikaze, and in my experience that is what they have been used for. The imperial ground vehicles, which include the ATAT and the ATST, are good vehicles, and you can easily rack up big kills before you are destroyed. The speeders on Endor are difficult to handle, and very prone to getting stuck throughout the map. 

After an entire long weekend of playing, I had not even hit rank 10 yet, with the max rank being rank 50. The amount of time you would have to put into this game to reach that level and have everything unlocked is too much, especially since you are cycling through such limited content.

This game feels like the developers took only the multiplayer from Battlefield 4 and put a really good Star Wars skin on it.

This game began to draw similarities to one of my favorite games of 2015, Destiny, for all the wrong reasons. In the gaming community, Destiny had been the butt of many “better story than Destiny” jokes, as the story was sorely lacking to say the least. The addition of DLC’s helped the issue a little, but it was still evident the story wasn't really there. And then to be compared to Battlefront with literally no campaign whatsoever, not a good comparison. The grind was so real in Destiny, but after giving countless hours of my life away to the game, I was slowly rewarded with legendary and exotic loot. One of the main selling points that the developers of Battlefront tried to feed us was the ability to customize your character. This is something you could ACTUALLY do on the PSP versions of the game which game out years ago. The customization that was touted really wasn't there, especially since you had to grind so hard to achieve basic controls.

Steam is currently selling Star Wars Battlefront II for 2.99. Not only is this a better overall game, but with that price it is an absolute no brainer. You get so much more from a game that came out over 10 years ago.

All in all, Battlefront is not a very good game. Like the second Death Star, it seems unfinished, but unlike the second Death Star, it is not fully operational. For an incomplete game, I think that this is not worth $59.99 that you're paying. I don’t think even the DLC that has been planned for this game can save it from what it is: Poodoo.

The first free DLC, The Battle of Jakku, will be available tomorrow for people who preordered Battlefront, and made available on December 8 for everyone else who owns the game.

The problem with Apple Music no one is talking about

Apple recently announced their new music streaming service at their annual WWDC conference, with the Six God himself even giving a small presentation about the service. Apple Music looks to compete with Spotify, the popular on demand streaming service. Spotify is among many streaming services that have contributed to the decline in record sales, as more and more people opt to stream music than buy it.

Personally I'm not a fan of streaming services. I currently own a 128 gb iPhone, with music taking up a whopping 36 gb of my available storage. But I like the way I have it. I get to choose what I listen to instead of a service telling me what to listen to. I can skip to the next song whenever I want, without the pesky interruption of constant advertisements.

And most importantly, it is ON my device.

Streaming services have to connect to the cloud in order to get your "on demand" music. And that takes both data and battery power. I can't tell you how many times my friends have had to give up listening to music on a long road trip because their phone was about to die or they had to consumed too much data.

And what happens when you have to go on an airplane? You are forced to turn on airplane mode, cutting off all data. If you feel like handing over an exorbitant of money for wifi, then you gain access to music again. People enjoy listening to their music "offline."

Apple Music will stream at a paltry 256kpbs, lower than the standard 320kbps, and much lower than Jay Z's higher end Tidal service. However, that is the same quality as songs when you buy them on the iTunes Store currently.

Apple should have chosen to make Apple Music a standalone app, instead of taking the place of the current music player.

Apple Music is set for release in the upcoming iOS 8.4 update coming on June 30th.